Event Details

CE Program/Activity
 On the Road to Code 3: Code Jumper
Provider
Location
 Available Online - ZOOM Webinar
Date(s)
 April 14, 2022 - April 14, 2022 - 2-3 PM EST
CE Hours
 1
Contact Information
 Troy Ambrose
Registration Information
 https://aph.zoom.us/webinar/register/WN_tbdxQxfRRwKwmXPQwRr0Nw
Fees
 none, FREE
Description of CE Program/Activity
 Description: Continue to add to the foundation of coding and a love for Computer Science with this extension on Code Jumper. This interactive session will inform teachers, students, and parents about exciting activities, the prerequisite concepts, and a bridge from CodeQuest and Code and Go Mouse foundational skills will be explored. Recognize how this tool can help with understanding block coding, logical thinking, and gain common vocabulary that will help your student along the Road to Code! This webinar is the 3rd in a series leading to the 2022 National Coding Symposium.Instructors: Leslie Weilbacher Instructor s Title: Outreach Specialist Northwest Instructor s Affiliation: APHInstructor s Email: lweilbacher@aph.orgInstructor: Jason MartinInstructor s Title: AT Trainer (CATIS)Instructor s Affiliation: CATT (Center for Assistive Technology Training)Instructor s Email: martin.jason@aidb.orgPrimary Core or ECC Area: Computer Science/Coding, Assistive Technology Skills/screen readersTarget Audience: TVIs, AT Specialist, Computer Science TeachersPre-requisite knowledge: CodeQuest and Code and Go Mouse webinars Lesson Plan Goal: Identify 3 Computer Science and Assistive Technology concepts that can be reinforced using Code Jumper.Learning Objectives: 1. Understand the relationship between the physical components and screen-based block coding 2. Build vocabulary for coding concepts such as: Processing: Changing information into a useful format., Command: An instruction for the computer, Computer Program: Many commands put together make up algorithms and computer programs. Parameter: A value that is given to a command, for example, which note to play Computer: An electronic device for receiving input, storing information, processing information, and outputting information.3. Practice the language of computers by writing a line of code to produce a song or story.Materials Needed: Code Jumper (optional) a way to write d