Event Details

CE Program/Activity
 Pandemic Learning Loss: Why reinforcement App Games Work!
Provider
Location
 Available Online - ZOOM Webinar
Date(s)
 February 9, 2022 - February 9, 2022 - 1-2 PM EST
CE Hours
 1
Contact Information
 Troy Ambrose
Registration Information
 https://aph.zoom.us/webinar/register/WN_IlQZfkxeQeC6BHMKO7DMaA
Fees
 none, FREE
Description of CE Program/Activity
 Description: Studies show that most students lost 4 months due to the pandemic. Learn how you can use ObjectiveEd's gamified Reinforcement Learning System to reduce make up for learning loss and improve your student's outcomes in O&M, A.T., Braille Literacy and pre-ETS. Instructor: Marty Schultz Instructor s Title: President Instructor s Affiliation: ObjectiveEd Instructor s Email: marty@objectiveEd.com Instructor: Diane Brauner Instructor s Title: Educational Technology and Accessibility Consultant Instructor s Affiliation: Perkins Path To Technologies Instructor s Email: dianebrauner@me.com Primary Core or ECC Area: O&M, Braille Instruction, pre-ETS Target Audience: O&Ms, TVIs, VRTs, Pre-requisite knowledge: Lesson Plan Goal: We will first explain why student s skills faded during the pandemic based on learning theory, and then present best practices to reverse learning loss. Next, we show how Skill Reinforcement through a gamified app can be used with IEP goals for Orientation & Mobility, Assistive Technology, Braille Literacy and pre-Employment Transition. We describe the skill-building apps that match IEP goals & objectives for the ECC and demonstrate how each of these skill-building apps work. We present several short videos that explain these concepts and include a few videos where teachers describe how the system is helping their students. We finally show some new digital curricula that will be available soon, thanks to grants by Microsoft, HHS and NIH. Learning Objectives: You will learn how to reverse learning loss through skill reinforcement. You will learn how O&M, A.T., pre-ETS or Braille Literacy skills can be reinforced through gamification and how you can track your student s progress on a web-dashboard. You will learn why digital dat