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This tutorial suggests activities, applications, and teaching strategies for using technology to teach leisure and recreation skills, such as game play, choice making, and exploring new interests.Upon completion of the session, participants will:Understand the differences between incidental and explicit learning in the context of the Expanded Core Curriculum.Identify the features of specific technology devices, such as monitors and switches, which are appropriate for their students needs.Learn recommended games and applications for specific visual conditions, and the presence of additional disabilities.Explain the importance of age-appropriate activities. |